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Fireballs, Rockets, Logs, and Arrows are simply different flavors of destruction.
In the hands of a novice, it is a confusing, low-damage waste of 3 elixir that often accidentally pulls enemy troops closer to their own tower.
The Ultimate Defensive Mechanic: King Tower Activation
At the start of a match, your massive central King Tower is 'asleep'; its cannons are hidden, and it provides absolutely zero defensive support.
The unit will hit the King once, waking him up for the rest of the entire match.
Practice this in friendly battles.You don't want to help the opponent finish it off.If you have Tornado, actively bait the opponent into giving you an activation.
Maximizing Area of Effect
This mechanic synergizes obscenely well with any troop that deals splash damage (Area of Effect).
The Tornado instantly drags all 15 elixir worth of enemy troops onto a single tile, and the Executioner's axe shreds every single one of them simultaneously, resulting in a game-winning positive trade.
The Splash UnitThe InteractionBest Used AgainstExecutioner / BowlerDrags all units into a perfect straight line to maximize the linear splash damage of the projectileMassive Beatdown pushes (Golem + Support troops)Ice WizardGroups units together so the Ice Wizard's splash attack slows the movement and attack speed of the entire enemy armyBridge Spam or fast swarm attacks
Mastering the Geometry
A bad Tornado will actively lose you the game by pulling a massive P.E.K.K. If you have any questions regarding where and how to use tower rush, you can get hold of us at our website. A directly onto your vulnerable tower.
Learn to manipulate the physical geometry of the arena to your advantage.
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